diff --git a/tutorials/export/changing_application_icon_for_windows.rst b/tutorials/export/changing_application_icon_for_windows.rst index 59f4f3d79..da7b11d6f 100644 --- a/tutorials/export/changing_application_icon_for_windows.rst +++ b/tutorials/export/changing_application_icon_for_windows.rst @@ -49,10 +49,11 @@ is running. .. image:: img/icon_taskbar_icon.png To change the taskbar icon, go to -**Project → Project Settings → Application → Config → Windows Native Icon**. -Click on the folder icon and select your ICO file. +**Project > Project Settings > Application > Config**, make sure +**Advanced Settings** are enabled to see the setting, then go to +``Windows Native Icon``. Click on the folder icon and select your ICO file. -.. image:: img/icon_project_settings.png +.. image:: img/icon_project_settings.webp This setting only changes the icon for your exported game on Windows. To set the icon for macOS, use ``Macos Native Icon``. And for any other platform, @@ -84,7 +85,7 @@ You can download it `here `_. After downloading, you need to tell Godot the path to the rcedit executable on your computer. -Go to **Editor → Editor Settings → Export → Windows**. +Go to **Editor > Editor Settings > Export > Windows**. Click on the folder icon for the **rcedit** entry. Navigate to and select the rcedit executable. @@ -96,13 +97,13 @@ Navigate to and select the rcedit executable. On macOS 10.15 (Catalina) or later, make sure to use a 64-bit version of both WINE and rcedit since 32-bit applications aren't supported anymore. -.. image:: img/icon_rcedit.png +.. image:: img/icon_rcedit.webp You should now have everything in place to change the file icon. To do that, you will need to specify the icon when exporting. -Go to **Project → Export**. Assuming you have already created +Go to **Project > Export**. Assuming you have already created a Windows Desktop preset, select your icon in ICO format in -the **Application → Icon** field. +the **Application > Icon** field. .. warning:: @@ -114,7 +115,7 @@ the **Application → Icon** field. If you provide invalid metadata in the export preset, the application icon won't change as rcedit will fail to change the executable's metadata. -.. image:: img/icon_export_settings.png +.. image:: img/icon_export_settings.webp .. note:: diff --git a/tutorials/export/img/icon_export_settings.png b/tutorials/export/img/icon_export_settings.png deleted file mode 100644 index bcb29dfa2..000000000 Binary files a/tutorials/export/img/icon_export_settings.png and /dev/null differ diff --git a/tutorials/export/img/icon_export_settings.webp b/tutorials/export/img/icon_export_settings.webp new file mode 100644 index 000000000..aa1b22743 Binary files /dev/null and b/tutorials/export/img/icon_export_settings.webp differ diff --git a/tutorials/export/img/icon_project_settings.png b/tutorials/export/img/icon_project_settings.png deleted file mode 100644 index 7ab9f3bbe..000000000 Binary files a/tutorials/export/img/icon_project_settings.png and /dev/null differ diff --git a/tutorials/export/img/icon_project_settings.webp b/tutorials/export/img/icon_project_settings.webp new file mode 100644 index 000000000..2af408268 Binary files /dev/null and b/tutorials/export/img/icon_project_settings.webp differ diff --git a/tutorials/export/img/icon_rcedit.png b/tutorials/export/img/icon_rcedit.png deleted file mode 100644 index 38511c293..000000000 Binary files a/tutorials/export/img/icon_rcedit.png and /dev/null differ diff --git a/tutorials/export/img/icon_rcedit.webp b/tutorials/export/img/icon_rcedit.webp new file mode 100644 index 000000000..bdd6adeaf Binary files /dev/null and b/tutorials/export/img/icon_rcedit.webp differ