Merge pull request #7101 from Riteo/serious-video-game

Change PNG image requirement to SVG in custom platform ports page
This commit is contained in:
Max Hilbrunner
2023-03-31 19:41:17 +02:00
committed by GitHub

View File

@@ -68,9 +68,9 @@ Required features of a platform port
At the very least, a platform port must have methods from the :ref:`class_OS`
singleton implemented to be buildable and usable for headless operation.
A ``logo.png`` (32×32) image must also be present within the platform folder.
This logo is displayed in the Export dialog for each export preset targeting
the platform in question.
A ``logo.svg`` (32×32) vector image must also be present within the platform
folder. This logo is displayed in the Export dialog for each export preset
targeting the platform in question.
See `this implementation <https://github.com/godotengine/godot/blob/master/platform/linuxbsd/os_linuxbsd.cpp>`__
for the Linux/\*BSD platform as an example. See also the
@@ -153,7 +153,7 @@ games.
export template binary directly by renaming it to match the PCK file. See the
`EditorExportPlatform header <https://github.com/godotengine/godot/blob/master/editor/export/editor_export_platform.h>`__
for reference.
``run_icon.png`` (16×16) should be present within the platform folder if
``run_icon.svg`` (16×16) should be present within the platform folder if
:ref:`doc_one-click_deploy` is implemented for the target platform. This icon
is displayed at the top of the editor when one-click deploy is set up for the
target platform.