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Merge pull request #7101 from Riteo/serious-video-game
Change PNG image requirement to SVG in custom platform ports page
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@@ -68,9 +68,9 @@ Required features of a platform port
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At the very least, a platform port must have methods from the :ref:`class_OS`
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singleton implemented to be buildable and usable for headless operation.
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A ``logo.png`` (32×32) image must also be present within the platform folder.
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This logo is displayed in the Export dialog for each export preset targeting
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the platform in question.
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A ``logo.svg`` (32×32) vector image must also be present within the platform
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folder. This logo is displayed in the Export dialog for each export preset
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targeting the platform in question.
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See `this implementation <https://github.com/godotengine/godot/blob/master/platform/linuxbsd/os_linuxbsd.cpp>`__
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for the Linux/\*BSD platform as an example. See also the
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@@ -153,7 +153,7 @@ games.
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export template binary directly by renaming it to match the PCK file. See the
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`EditorExportPlatform header <https://github.com/godotengine/godot/blob/master/editor/export/editor_export_platform.h>`__
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for reference.
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``run_icon.png`` (16×16) should be present within the platform folder if
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``run_icon.svg`` (16×16) should be present within the platform folder if
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:ref:`doc_one-click_deploy` is implemented for the target platform. This icon
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is displayed at the top of the editor when one-click deploy is set up for the
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target platform.
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