classref: Sync with current master branch

This commit is contained in:
Rémi Verschelde
2017-09-02 17:15:33 +02:00
parent e27f0c3cb8
commit 40cb5153bd
203 changed files with 6302 additions and 5188 deletions

View File

@@ -18,103 +18,105 @@ Node for 2D tile-based games.
Member Functions
----------------
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_TileMap_clear>` **(** **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cell<class_TileMap_get_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_cell_size<class_TileMap_get_cell_size>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cellv<class_TileMap_get_cellv>` **(** :ref:`Vector2<class_vector2>` pos **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_center_x<class_TileMap_get_center_x>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_center_y<class_TileMap_get_center_y>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_collision_bounce<class_TileMap_get_collision_bounce>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_collision_friction<class_TileMap_get_collision_friction>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_layer<class_TileMap_get_collision_layer>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_TileMap_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_mask<class_TileMap_get_collision_mask>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_TileMap_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_use_kinematic<class_TileMap_get_collision_use_kinematic>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_custom_transform<class_TileMap_get_custom_transform>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_half_offset<class_TileMap_get_half_offset>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_mode<class_TileMap_get_mode>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_occluder_light_mask<class_TileMap_get_occluder_light_mask>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_quadrant_size<class_TileMap_get_quadrant_size>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_tile_origin<class_TileMap_get_tile_origin>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`TileSet<class_tileset>` | :ref:`get_tileset<class_TileMap_get_tileset>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_used_cells<class_TileMap_get_used_cells>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_used_rect<class_TileMap_get_used_rect>` **(** **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_cell_transposed<class_TileMap_is_cell_transposed>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_cell_x_flipped<class_TileMap_is_cell_x_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_cell_y_flipped<class_TileMap_is_cell_y_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_y_sort_mode_enabled<class_TileMap_is_y_sort_mode_enabled>` **(** **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`map_to_world<class_TileMap_map_to_world>` **(** :ref:`Vector2<class_vector2>` mappos, :ref:`bool<class_bool>` ignore_half_ofs=false **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cell<class_TileMap_set_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cell_size<class_TileMap_set_cell_size>` **(** :ref:`Vector2<class_vector2>` size **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cellv<class_TileMap_set_cellv>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_center_x<class_TileMap_set_center_x>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_center_y<class_TileMap_set_center_y>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_bounce<class_TileMap_set_collision_bounce>` **(** :ref:`float<class_float>` value **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_friction<class_TileMap_set_collision_friction>` **(** :ref:`float<class_float>` value **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer<class_TileMap_set_collision_layer>` **(** :ref:`int<class_int>` layer **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_TileMap_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask<class_TileMap_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_TileMap_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_use_kinematic<class_TileMap_set_collision_use_kinematic>` **(** :ref:`bool<class_bool>` use_kinematic **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_transform<class_TileMap_set_custom_transform>` **(** :ref:`Transform2D<class_transform2d>` custom_transform **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_half_offset<class_TileMap_set_half_offset>` **(** :ref:`int<class_int>` half_offset **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mode<class_TileMap_set_mode>` **(** :ref:`int<class_int>` mode **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_occluder_light_mask<class_TileMap_set_occluder_light_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_quadrant_size<class_TileMap_set_quadrant_size>` **(** :ref:`int<class_int>` size **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tile_origin<class_TileMap_set_tile_origin>` **(** :ref:`int<class_int>` origin **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tileset<class_TileMap_set_tileset>` **(** :ref:`TileSet<class_tileset>` tileset **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_y_sort_mode<class_TileMap_set_y_sort_mode>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`world_to_map<class_TileMap_world_to_map>` **(** :ref:`Vector2<class_vector2>` worldpos **)** const |
+----------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_TileMap_clear>` **(** **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cell<class_TileMap_get_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_cell_size<class_TileMap_get_cell_size>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_cellv<class_TileMap_get_cellv>` **(** :ref:`Vector2<class_vector2>` pos **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_center_x<class_TileMap_get_center_x>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_center_y<class_TileMap_get_center_y>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_collision_bounce<class_TileMap_get_collision_bounce>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_collision_friction<class_TileMap_get_collision_friction>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_layer<class_TileMap_get_collision_layer>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_TileMap_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collision_mask<class_TileMap_get_collision_mask>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_TileMap_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_use_kinematic<class_TileMap_get_collision_use_kinematic>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform2D<class_transform2d>` | :ref:`get_custom_transform<class_TileMap_get_custom_transform>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_half_offset<class_TileMap_get_half_offset>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_mode<class_TileMap_get_mode>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_occluder_light_mask<class_TileMap_get_occluder_light_mask>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_quadrant_size<class_TileMap_get_quadrant_size>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_tile_origin<class_TileMap_get_tile_origin>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`TileSet<class_tileset>` | :ref:`get_tileset<class_TileMap_get_tileset>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_used_cells<class_TileMap_get_used_cells>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_array>` | :ref:`get_used_cells_by_id<class_TileMap_get_used_cells_by_id>` **(** :ref:`int<class_int>` id **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_rect2>` | :ref:`get_used_rect<class_TileMap_get_used_rect>` **(** **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_cell_transposed<class_TileMap_is_cell_transposed>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_cell_x_flipped<class_TileMap_is_cell_x_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_cell_y_flipped<class_TileMap_is_cell_y_flipped>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_y_sort_mode_enabled<class_TileMap_is_y_sort_mode_enabled>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`map_to_world<class_TileMap_map_to_world>` **(** :ref:`Vector2<class_vector2>` mappos, :ref:`bool<class_bool>` ignore_half_ofs=null **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cell<class_TileMap_set_cell>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=null, :ref:`bool<class_bool>` flip_y=null, :ref:`bool<class_bool>` transpose=null **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cell_size<class_TileMap_set_cell_size>` **(** :ref:`Vector2<class_vector2>` size **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cellv<class_TileMap_set_cellv>` **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=null, :ref:`bool<class_bool>` transpose=null **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_center_x<class_TileMap_set_center_x>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_center_y<class_TileMap_set_center_y>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_bounce<class_TileMap_set_collision_bounce>` **(** :ref:`float<class_float>` value **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_friction<class_TileMap_set_collision_friction>` **(** :ref:`float<class_float>` value **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer<class_TileMap_set_collision_layer>` **(** :ref:`int<class_int>` layer **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_TileMap_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask<class_TileMap_set_collision_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_TileMap_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_use_kinematic<class_TileMap_set_collision_use_kinematic>` **(** :ref:`bool<class_bool>` use_kinematic **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_transform<class_TileMap_set_custom_transform>` **(** :ref:`Transform2D<class_transform2d>` custom_transform **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_half_offset<class_TileMap_set_half_offset>` **(** :ref:`int<class_int>` half_offset **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mode<class_TileMap_set_mode>` **(** :ref:`int<class_int>` mode **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_occluder_light_mask<class_TileMap_set_occluder_light_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_quadrant_size<class_TileMap_set_quadrant_size>` **(** :ref:`int<class_int>` size **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tile_origin<class_TileMap_set_tile_origin>` **(** :ref:`int<class_int>` origin **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tileset<class_TileMap_set_tileset>` **(** :ref:`TileSet<class_tileset>` tileset **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_y_sort_mode<class_TileMap_set_y_sort_mode>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`world_to_map<class_TileMap_world_to_map>` **(** :ref:`Vector2<class_vector2>` worldpos **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -139,7 +141,7 @@ Member Variables
- :ref:`bool<class_bool>` **collision_use_kinematic**
- :ref:`int<class_int>` **mode**
- :ref:`int<class_int>` **occluder_light_mask**
- :ref:`Object<class_object>` **tile_data**
- :ref:`PoolIntArray<class_poolintarray>` **tile_data**
- :ref:`TileSet<class_tileset>` **tile_set**
Numeric Constants
@@ -286,6 +288,10 @@ Return the current tileset.
Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1).
.. _class_TileMap_get_used_cells_by_id:
- :ref:`Array<class_array>` **get_used_cells_by_id** **(** :ref:`int<class_int>` id **)** const
.. _class_TileMap_get_used_rect:
- :ref:`Rect2<class_rect2>` **get_used_rect** **(** **)**
@@ -316,7 +322,7 @@ Return the Y sort mode.
.. _class_TileMap_map_to_world:
- :ref:`Vector2<class_vector2>` **map_to_world** **(** :ref:`Vector2<class_vector2>` mappos, :ref:`bool<class_bool>` ignore_half_ofs=false **)** const
- :ref:`Vector2<class_vector2>` **map_to_world** **(** :ref:`Vector2<class_vector2>` mappos, :ref:`bool<class_bool>` ignore_half_ofs=null **)** const
Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument.
@@ -324,7 +330,7 @@ Optionally, the tilemap's potential half offset can be ignored.
.. _class_TileMap_set_cell:
- void **set_cell** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
- void **set_cell** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=null, :ref:`bool<class_bool>` flip_y=null, :ref:`bool<class_bool>` transpose=null **)**
Set the tile index for the cell referenced by its grid-based X and Y coordinates.
@@ -340,7 +346,7 @@ Set the cell size.
.. _class_TileMap_set_cellv:
- void **set_cellv** **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=false, :ref:`bool<class_bool>` transpose=false **)**
- void **set_cellv** **(** :ref:`Vector2<class_vector2>` pos, :ref:`int<class_int>` tile, :ref:`bool<class_bool>` flip_x=false, :ref:`bool<class_bool>` flip_y=null, :ref:`bool<class_bool>` transpose=null **)**
Set the tile index for the cell referenced by a Vector2 of grid-based coordinates.
@@ -412,7 +418,7 @@ Set custom transform matrix, to use in combination with the custom orientation m
- void **set_half_offset** **(** :ref:`int<class_int>` half_offset **)**
Set an half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET\_\* constants as argument).
Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET\_\* constants as argument).
Half offset sets every other tile off by a half tile size in the specified direction.