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@@ -60,11 +60,11 @@ Enumerations
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enum **MergeMode**:
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- **MERGE_DISABLE** = **0**
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- **MERGE_DISABLE** = **0** --- Makes ``do``/``undo`` operations stay in separate actions.
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- **MERGE_ENDS** = **1**
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- **MERGE_ENDS** = **1** --- Makes so that the action's ``do`` operation is from the first action created and the ``undo`` operation is from the last subsequent action with the same name.
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- **MERGE_ALL** = **2**
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- **MERGE_ALL** = **2** --- Makes subsequent actions with the same name be merged into one.
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Description
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-----------
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@@ -77,22 +77,22 @@ Here's an example on how to add an action to Godot editor's own 'undoredo':
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::
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var undoredo = get_undo_redo() # method of EditorPlugin
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var undo_redo = get_undo_redo() # Method of EditorPlugin.
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func do_something():
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pass # put your code here
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pass # Put your code here.
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func undo_something():
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pass # put here the code that reverts what's done by "do_something()"
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pass # Put here the code that reverts what's done by "do_something()".
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func _on_MyButton_pressed():
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var node = get_node("MyNode2D")
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undoredo.create_action("Move the node")
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undoredo.add_do_method(self, "do_something")
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undoredo.add_undo_method(self, "undo_something")
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undoredo.add_do_property(node, "position", Vector2(100,100))
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undoredo.add_undo_property(node, "position", node.position)
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undoredo.commit_action()
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undo_redo.create_action("Move the node")
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undo_redo.add_do_method(self, "do_something")
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undo_redo.add_undo_method(self, "undo_something")
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undo_redo.add_do_property(node, "position", Vector2(100,100))
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undo_redo.add_undo_property(node, "position", node.position)
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undo_redo.commit_action()
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:ref:`create_action<class_UndoRedo_method_create_action>`, :ref:`add_do_method<class_UndoRedo_method_add_do_method>`, :ref:`add_undo_method<class_UndoRedo_method_add_undo_method>`, :ref:`add_do_property<class_UndoRedo_method_add_do_property>`, :ref:`add_undo_property<class_UndoRedo_method_add_undo_property>`, and :ref:`commit_action<class_UndoRedo_method_commit_action>` should be called one after the other, like in the example. Not doing so could lead to crashes.
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@@ -157,6 +157,8 @@ Commit the action. All 'do' methods/properties are called/set when this function
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Create a new action. After this is called, do all your calls to :ref:`add_do_method<class_UndoRedo_method_add_do_method>`, :ref:`add_undo_method<class_UndoRedo_method_add_undo_method>`, :ref:`add_do_property<class_UndoRedo_method_add_do_property>`, and :ref:`add_undo_property<class_UndoRedo_method_add_undo_property>`, then commit the action with :ref:`commit_action<class_UndoRedo_method_commit_action>`.
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The way actions are merged is dictated by the ``merge_mode`` argument. See :ref:`MergeMode<enum_UndoRedo_MergeMode>` for details.
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.. _class_UndoRedo_method_get_current_action_name:
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- :ref:`String<class_String>` **get_current_action_name** **(** **)** const
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