diff --git a/tutorials/shading/shading_language.rst b/tutorials/shading/shading_language.rst index a65d0cc4e..589017c02 100644 --- a/tutorials/shading/shading_language.rst +++ b/tutorials/shading/shading_language.rst @@ -987,7 +987,7 @@ happen later, though) with the following code, so it can be done manually: .. code-block:: glsl - shader_type spatial; + shader_type canvas_item; render_mode skip_vertex_transform; void vertex() {