Sync classref with current source

This commit is contained in:
Rémi Verschelde
2020-01-21 09:28:25 +01:00
parent e11844538c
commit 3e8e67ac95
419 changed files with 12807 additions and 99 deletions

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@@ -116,6 +116,8 @@ Property Descriptions
The fill direction. Uses FILL\_\* constants.
----
.. _class_TextureProgress_property_nine_patch_stretch:
- :ref:`bool<class_bool>` **nine_patch_stretch**
@@ -128,6 +130,8 @@ The fill direction. Uses FILL\_\* constants.
If ``true``, Godot treats the bar's textures like :ref:`NinePatchRect<class_NinePatchRect>`. Use ``stretch_margin_*``, like :ref:`stretch_margin_bottom<class_TextureProgress_property_stretch_margin_bottom>`, to set up the nine patch's 3x3 grid. Default value: ``false``.
----
.. _class_TextureProgress_property_radial_center_offset:
- :ref:`Vector2<class_Vector2>` **radial_center_offset**
@@ -140,6 +144,8 @@ If ``true``, Godot treats the bar's textures like :ref:`NinePatchRect<class_Nine
Offsets :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`.
----
.. _class_TextureProgress_property_radial_fill_degrees:
- :ref:`float<class_float>` **radial_fill_degrees**
@@ -154,6 +160,8 @@ Upper limit for the fill of :ref:`texture_progress<class_TextureProgress_propert
See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
----
.. _class_TextureProgress_property_radial_initial_angle:
- :ref:`float<class_float>` **radial_initial_angle**
@@ -166,6 +174,8 @@ See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_
Starting angle for the fill of :ref:`texture_progress<class_TextureProgress_property_texture_progress>` if :ref:`fill_mode<class_TextureProgress_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgress_constant_FILL_CLOCKWISE>` or :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgress_constant_FILL_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``min_value``, the texture doesn't show up at all. When the ``value`` increases, the texture fills and tends towards :ref:`radial_fill_degrees<class_TextureProgress_property_radial_fill_degrees>`.
----
.. _class_TextureProgress_property_stretch_margin_bottom:
- :ref:`int<class_int>` **stretch_margin_bottom**
@@ -178,6 +188,8 @@ Starting angle for the fill of :ref:`texture_progress<class_TextureProgress_prop
The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
----
.. _class_TextureProgress_property_stretch_margin_left:
- :ref:`int<class_int>` **stretch_margin_left**
@@ -190,6 +202,8 @@ The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's botto
The width of the 9-patch's left column.
----
.. _class_TextureProgress_property_stretch_margin_right:
- :ref:`int<class_int>` **stretch_margin_right**
@@ -202,6 +216,8 @@ The width of the 9-patch's left column.
The width of the 9-patch's right column.
----
.. _class_TextureProgress_property_stretch_margin_top:
- :ref:`int<class_int>` **stretch_margin_top**
@@ -214,6 +230,8 @@ The width of the 9-patch's right column.
The height of the 9-patch's top row.
----
.. _class_TextureProgress_property_texture_over:
- :ref:`Texture<class_Texture>` **texture_over**
@@ -226,6 +244,8 @@ The height of the 9-patch's top row.
:ref:`Texture<class_Texture>` that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of :ref:`texture_progress<class_TextureProgress_property_texture_progress>`.
----
.. _class_TextureProgress_property_texture_progress:
- :ref:`Texture<class_Texture>` **texture_progress**
@@ -240,6 +260,8 @@ The height of the 9-patch's top row.
The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.min_value<class_Range_property_min_value>`, :ref:`Range.max_value<class_Range_property_max_value>`.
----
.. _class_TextureProgress_property_texture_under:
- :ref:`Texture<class_Texture>` **texture_under**
@@ -252,6 +274,8 @@ The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.val
:ref:`Texture<class_Texture>` that draws under the progress bar. The bar's background.
----
.. _class_TextureProgress_property_tint_over:
- :ref:`Color<class_Color>` **tint_over**
@@ -264,6 +288,8 @@ The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.val
Multiplies the color of the bar's ``texture_over`` texture. The effect is similar to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`, except it only affects this specific texture instead of the entire node.
----
.. _class_TextureProgress_property_tint_progress:
- :ref:`Color<class_Color>` **tint_progress**
@@ -276,6 +302,8 @@ Multiplies the color of the bar's ``texture_over`` texture. The effect is simila
Multiplies the color of the bar's ``texture_progress`` texture.
----
.. _class_TextureProgress_property_tint_under:
- :ref:`Color<class_Color>` **tint_under**