[3.x] Fix click-and-move example

This commit is contained in:
Danil Alexeev
2022-07-11 20:58:10 +03:00
parent 209bbbfa50
commit 3ddfffbd22

View File

@@ -295,7 +295,7 @@ on the screen will cause the player to move to the target location.
export (int) var speed = 200
var target = Vector2()
onready var target = position
var velocity = Vector2()
func _input(event):
@@ -317,9 +317,14 @@ on the screen will cause the player to move to the target location.
{
[Export] public int speed = 200;
public Vector2 target = new Vector2();
public Vector2 target;
public Vector2 velocity = new Vector2();
public override void _Ready()
{
target = Position;
}
public override void _Input(InputEvent @event)
{
if (@event.IsActionPressed("click"))