diff --git a/getting_started/step_by_step/img/ui_main_menu_6_texturerect_nodes.png b/getting_started/step_by_step/img/ui_main_menu_6_texturerect_nodes.png index 306579f05..2d826fe3b 100644 Binary files a/getting_started/step_by_step/img/ui_main_menu_6_texturerect_nodes.png and b/getting_started/step_by_step/img/ui_main_menu_6_texturerect_nodes.png differ diff --git a/getting_started/step_by_step/ui_main_menu.rst b/getting_started/step_by_step/ui_main_menu.rst index ce844304a..8ef3ac4b5 100644 --- a/getting_started/step_by_step/ui_main_menu.rst +++ b/getting_started/step_by_step/ui_main_menu.rst @@ -167,7 +167,8 @@ you pick a sprite to load into the texture slot. Repeat the operation for all ``TextureRect`` nodes. You should have the logo, the illustration, the three menu options and the version note, each as a separate node. Then, double click on each of the nodes in the -Scene tab to rename them. +Scene tab to rename them. Nothing has been placed in containers yet so this +should look messy. .. figure:: img/ui_main_menu_6_texturerect_nodes.png