From bbb720ec7f5f1984fb714ca896be74978cd4130f Mon Sep 17 00:00:00 2001 From: Artsiom Babukh Date: Sat, 15 Feb 2025 10:10:11 +0100 Subject: [PATCH] Add missing InputEvent.is_echo() Seems that it was accidentally removed in https://github.com/godotengine/godot-docs/commit/4b8ffe360034dfb70be988cf6b3188f55139e2a9 --- tutorials/inputs/inputevent.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/inputs/inputevent.rst b/tutorials/inputs/inputevent.rst index 1dcab4d9b..f7e88a550 100644 --- a/tutorials/inputs/inputevent.rst +++ b/tutorials/inputs/inputevent.rst @@ -217,7 +217,7 @@ Actions can be created from the Project Settings menu in the **Input Map** tab and assigned input events. Any event has the methods :ref:`InputEvent.is_action() `, -:ref:`InputEvent.is_pressed() ` and :ref:`InputEvent `. +:ref:`InputEvent.is_pressed() ` and :ref:`InputEvent.is_echo() `. Alternatively, it may be desired to supply the game back with an action from the game code (a good example of this is detecting gestures).