classref: Sync with current master branch (80de898)

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Godot Organization
2023-11-18 03:19:25 +00:00
parent 9be78393f7
commit 3c2eef1f25
34 changed files with 174 additions and 38 deletions

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@@ -1964,7 +1964,9 @@ Changes to this setting will only be applied upon restarting the application.
:ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
Forces a *constant* delay between frames in the main loop (in milliseconds). In most situations, :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` should be preferred as an FPS limiter as it's more precise.
This setting can be overridden using the ``--frame-delay <ms;>`` command line argument.
.. rst-class:: classref-item-separator