mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
C# external editor guide rewrite
- Auto-completion -> autocompletion - Choose -> select (Otherwise it was "Choose your editor of choice") - Edit for conciseness
This commit is contained in:
@@ -76,14 +76,13 @@ on your operating system) **and** the Mono-enabled version of Godot.
|
||||
Configuring an external editor
|
||||
------------------------------
|
||||
|
||||
While Godot has its own script editor, its support for C# is kept
|
||||
minimal; it's recommended that you use an external IDE or editor
|
||||
instead, such as `Visual Studio Code <https://code.visualstudio.com/>`_
|
||||
or MonoDevelop. These provide auto-completion, debugging and other features
|
||||
useful when working with C#. To set it up in Godot, click on
|
||||
**Editor → Editor Settings** and scroll down to the bottom to the
|
||||
**Mono** settings. Under **Mono**, click on **Editor** then choose
|
||||
your external editor of choice.
|
||||
C# support in Godot's script editor is minimal. Consider using an
|
||||
external IDE or editor, such as `Visual Studio Code <https://code.visualstudio.com/>`_
|
||||
or MonoDevelop. These provide autocompletion, debugging, and other
|
||||
useful features for C#. To select an external editor in Godot,
|
||||
click on **Editor → Editor Settings** and scroll down to
|
||||
**Mono**. Under **Mono**, click on **Editor**, and select your
|
||||
external editor of choice.
|
||||
|
||||
.. note:: If you are using Visual Studio Code, ensure you download and install
|
||||
the `C# extension <https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp>`_
|
||||
|
||||
Reference in New Issue
Block a user