C# external editor guide rewrite

- Auto-completion -> autocompletion
- Choose -> select (Otherwise it was "Choose your editor of choice")
- Edit for conciseness
This commit is contained in:
Arman
2019-03-16 22:01:06 -07:00
committed by GitHub
parent 2442e5527d
commit 3be6802503

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@@ -76,14 +76,13 @@ on your operating system) **and** the Mono-enabled version of Godot.
Configuring an external editor
------------------------------
While Godot has its own script editor, its support for C# is kept
minimal; it's recommended that you use an external IDE or editor
instead, such as `Visual Studio Code <https://code.visualstudio.com/>`_
or MonoDevelop. These provide auto-completion, debugging and other features
useful when working with C#. To set it up in Godot, click on
**Editor → Editor Settings** and scroll down to the bottom to the
**Mono** settings. Under **Mono**, click on **Editor** then choose
your external editor of choice.
C# support in Godot's script editor is minimal. Consider using an
external IDE or editor, such as `Visual Studio Code <https://code.visualstudio.com/>`_
or MonoDevelop. These provide autocompletion, debugging, and other
useful features for C#. To select an external editor in Godot,
click on **Editor → Editor Settings** and scroll down to
**Mono**. Under **Mono**, click on **Editor**, and select your
external editor of choice.
.. note:: If you are using Visual Studio Code, ensure you download and install
the `C# extension <https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp>`_