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@@ -12,18 +12,18 @@ PointMesh
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**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Mesh with a single Point primitive.
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Mesh with a single point primitive.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
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A **PointMesh** is a primitive mesh composed of a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with particle systems, but can also be used as a cheap way to render billboarded sprites (for example in a point cloud).
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PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with ``POINT_SIZE``, or in a :ref:`BaseMaterial3D<class_BaseMaterial3D>` by setting :ref:`BaseMaterial3D.use_point_size<class_BaseMaterial3D_property_use_point_size>` and the variable :ref:`BaseMaterial3D.point_size<class_BaseMaterial3D_property_point_size>`.
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In order to be displayed, point meshes must be used with a material that has a point size. The point size can be accessed in a shader with the ``POINT_SIZE`` built-in, or in a :ref:`BaseMaterial3D<class_BaseMaterial3D>` by setting the :ref:`BaseMaterial3D.use_point_size<class_BaseMaterial3D_property_use_point_size>` and :ref:`BaseMaterial3D.point_size<class_BaseMaterial3D_property_point_size>` properties.
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When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
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\ **Note:** When using point meshes, properties that normally affect vertices will be ignored, including :ref:`BaseMaterial3D.billboard_mode<class_BaseMaterial3D_property_billboard_mode>`, :ref:`BaseMaterial3D.grow<class_BaseMaterial3D_property_grow>`, and :ref:`BaseMaterial3D.cull_mode<class_BaseMaterial3D_property_cull_mode>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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