classref: Sync with current master branch (09ed9d4)

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Godot Organization
2025-06-14 03:32:40 +00:00
parent d316eacc22
commit 3a953d77f9
72 changed files with 2523 additions and 858 deletions

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@@ -549,7 +549,7 @@ Clears the array of polygons, but it doesn't clear the array of outlines and ver
:ref:`NavigationMesh<class_NavigationMesh>` **get_navigation_mesh**\ (\ ) :ref:`🔗<class_NavigationPolygon_method_get_navigation_mesh>`
Returns the :ref:`NavigationMesh<class_NavigationMesh>` resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the :ref:`NavigationServer3D.region_set_navigation_mesh()<class_NavigationServer3D_method_region_set_navigation_mesh>` API directly (as 2D uses the 3D server behind the scene).
Returns the :ref:`NavigationMesh<class_NavigationMesh>` resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the :ref:`NavigationServer3D.region_set_navigation_mesh()<class_NavigationServer3D_method_region_set_navigation_mesh>` API directly.
.. rst-class:: classref-item-separator