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Images: always use relative 'img/' paths, without './' prefix
Move some files from root '/img' folder to the location where they are actually used.
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@@ -11,7 +11,7 @@ to runtime errors.
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You can configure warnings in the Project Settings under the section
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called **Gdscript**:
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.. figure:: ./img/typed_gdscript_warning_system_settings.png
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.. figure:: img/typed_gdscript_warning_system_settings.png
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:alt: Warning system project settings
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Warning system project settings
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@@ -19,7 +19,7 @@ called **Gdscript**:
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You can find a list of warnings for the active GDScript file in the
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script editor's status bar. The example below has 3 warnings:
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.. figure:: ./img/typed_gdscript_warning_example.png
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.. figure:: img/typed_gdscript_warning_example.png
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:alt: Warning system example
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Warning system example
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@@ -30,7 +30,7 @@ right of the warning's description. Godot will add a comment above the
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corresponding line and the code won't trigger the corresponding warning
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anymore:
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.. figure:: ./img/typed_gdscript_warning_system_ignore.png
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.. figure:: img/typed_gdscript_warning_system_ignore.png
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:alt: Warning system ignore example
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Warning system ignore example
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@@ -45,7 +45,7 @@ all warnings. Head to the ``GDScript`` section of the Project Settings to
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turn on this option. Here's the same file as the previous example with
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warnings as errors turned on:
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.. figure:: ./img/typed_gdscript_warning_system_errors.png
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.. figure:: img/typed_gdscript_warning_system_errors.png
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:alt: Warnings as errors
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Warnings as errors
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