Images: always use relative 'img/' paths, without './' prefix

Move some files from root '/img' folder to the location where they are
actually used.
This commit is contained in:
Rémi Verschelde
2020-06-03 15:27:27 +02:00
parent 6c0250ff36
commit 39dbbb29e1
11 changed files with 59 additions and 59 deletions

View File

@@ -11,7 +11,7 @@ to runtime errors.
You can configure warnings in the Project Settings under the section
called **Gdscript**:
.. figure:: ./img/typed_gdscript_warning_system_settings.png
.. figure:: img/typed_gdscript_warning_system_settings.png
:alt: Warning system project settings
Warning system project settings
@@ -19,7 +19,7 @@ called **Gdscript**:
You can find a list of warnings for the active GDScript file in the
script editor's status bar. The example below has 3 warnings:
.. figure:: ./img/typed_gdscript_warning_example.png
.. figure:: img/typed_gdscript_warning_example.png
:alt: Warning system example
Warning system example
@@ -30,7 +30,7 @@ right of the warning's description. Godot will add a comment above the
corresponding line and the code won't trigger the corresponding warning
anymore:
.. figure:: ./img/typed_gdscript_warning_system_ignore.png
.. figure:: img/typed_gdscript_warning_system_ignore.png
:alt: Warning system ignore example
Warning system ignore example
@@ -45,7 +45,7 @@ all warnings. Head to the ``GDScript`` section of the Project Settings to
turn on this option. Here's the same file as the previous example with
warnings as errors turned on:
.. figure:: ./img/typed_gdscript_warning_system_errors.png
.. figure:: img/typed_gdscript_warning_system_errors.png
:alt: Warnings as errors
Warnings as errors