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classref: Sync with current master branch (655e93d)
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@@ -12,7 +12,7 @@ OpenXRHand
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**Deprecated:** Use :ref:`XRHandModifier3D<class_XRHandModifier3D>` instead.
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**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Inherits:** :ref:`SkeletonModifier3D<class_SkeletonModifier3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Node supporting hand and finger tracking in OpenXR.
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@@ -37,17 +37,15 @@ Properties
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.. table::
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:widths: auto
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+-------------------------------------------------+---------------------------------------------------------------+------------------+
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| :ref:`BoneUpdate<enum_OpenXRHand_BoneUpdate>` | :ref:`bone_update<class_OpenXRHand_property_bone_update>` | ``0`` |
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+-------------------------------------------------+---------------------------------------------------------------+------------------+
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| :ref:`Hands<enum_OpenXRHand_Hands>` | :ref:`hand<class_OpenXRHand_property_hand>` | ``0`` |
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+-------------------------------------------------+---------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`hand_skeleton<class_OpenXRHand_property_hand_skeleton>` | ``NodePath("")`` |
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+-------------------------------------------------+---------------------------------------------------------------+------------------+
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| :ref:`MotionRange<enum_OpenXRHand_MotionRange>` | :ref:`motion_range<class_OpenXRHand_property_motion_range>` | ``0`` |
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+-------------------------------------------------+---------------------------------------------------------------+------------------+
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| :ref:`SkeletonRig<enum_OpenXRHand_SkeletonRig>` | :ref:`skeleton_rig<class_OpenXRHand_property_skeleton_rig>` | ``0`` |
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+-------------------------------------------------+---------------------------------------------------------------+------------------+
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+-------------------------------------------------+-------------------------------------------------------------+-------+
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| :ref:`BoneUpdate<enum_OpenXRHand_BoneUpdate>` | :ref:`bone_update<class_OpenXRHand_property_bone_update>` | ``0`` |
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+-------------------------------------------------+-------------------------------------------------------------+-------+
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| :ref:`Hands<enum_OpenXRHand_Hands>` | :ref:`hand<class_OpenXRHand_property_hand>` | ``0`` |
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+-------------------------------------------------+-------------------------------------------------------------+-------+
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| :ref:`MotionRange<enum_OpenXRHand_MotionRange>` | :ref:`motion_range<class_OpenXRHand_property_motion_range>` | ``0`` |
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+-------------------------------------------------+-------------------------------------------------------------+-------+
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| :ref:`SkeletonRig<enum_OpenXRHand_SkeletonRig>` | :ref:`skeleton_rig<class_OpenXRHand_property_skeleton_rig>` | ``0`` |
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+-------------------------------------------------+-------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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@@ -233,23 +231,6 @@ Specifies whether this node tracks the left or right hand of the player.
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----
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.. _class_OpenXRHand_property_hand_skeleton:
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.. rst-class:: classref-property
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:ref:`NodePath<class_NodePath>` **hand_skeleton** = ``NodePath("")``
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.. rst-class:: classref-property-setget
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- |void| **set_hand_skeleton**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
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- :ref:`NodePath<class_NodePath>` **get_hand_skeleton**\ (\ )
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Set a :ref:`Skeleton3D<class_Skeleton3D>` node for which the pose positions will be updated.
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.. rst-class:: classref-item-separator
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----
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.. _class_OpenXRHand_property_motion_range:
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.. rst-class:: classref-property
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@@ -278,7 +259,7 @@ Set the motion range (if supported) limiting the hand motion.
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- |void| **set_skeleton_rig**\ (\ value\: :ref:`SkeletonRig<enum_OpenXRHand_SkeletonRig>`\ )
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- :ref:`SkeletonRig<enum_OpenXRHand_SkeletonRig>` **get_skeleton_rig**\ (\ )
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Set the type of skeleton rig the :ref:`hand_skeleton<class_OpenXRHand_property_hand_skeleton>` is compliant with.
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Set the type of skeleton rig the parent :ref:`Skeleton3D<class_Skeleton3D>` is compliant with.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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