classref: Sync with current master branch (655e93d)

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Godot Organization
2024-04-06 03:20:11 +00:00
parent 4023e054d5
commit 388e6b7328
45 changed files with 2725 additions and 394 deletions

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@@ -116,6 +116,8 @@ The name of the attached bone.
Whether the BoneAttachment3D node will override the bone pose of the bone it is attached to. When set to ``true``, the BoneAttachment3D node can change the pose of the bone. When set to ``false``, the BoneAttachment3D will always be set to the bone's transform.
\ **Note:** This override performs interruptively in the skeleton update process using signals due to the old design. It may cause unintended behavior when used at the same time with :ref:`SkeletonModifier3D<class_SkeletonModifier3D>`.
.. rst-class:: classref-section-separator
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