Update GDExtension tutorial for entry functions

Docs part of https://github.com/godotengine/godot-cpp/pull/1095
Same changes as https://github.com/godotengine/godot-cpp/pull/1115
This commit is contained in:
Patrick
2023-05-18 13:00:47 +02:00
parent 03081e0f14
commit 37c50b1909

View File

@@ -268,8 +268,8 @@ GDExtension plugin.
extern "C" {
// Initialization.
GDExtensionBool GDE_EXPORT example_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
GDExtensionBool GDE_EXPORT example_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);
init_obj.register_initializer(initialize_example_module);
init_obj.register_terminator(uninitialize_example_module);
@@ -348,6 +348,7 @@ loaded for each platform and the entry function for the module. It is called ``g
[configuration]
entry_symbol = "example_library_init"
compatibility_minimum = 4.1
[libraries]
@@ -369,6 +370,8 @@ loaded for each platform and the entry function for the module. It is called ``g
android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
This file contains a ``configuration`` section that controls the entry function of the module.
You should also set the minimum compatible Godot version with ``compatability_minimum``,
which prevents older version of Godot from trying to load your extension.
The ``libraries`` section is the important bit: it tells Godot the location of the
dynamic library in the project's filesystem for each supported platform. It will