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Nuke GDNative from docs
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@@ -146,9 +146,9 @@ See `Hardened Runtime <https://developer.apple.com/documentation/security/harden
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Allow Unsigned Executable Memory [4]_ | Allows creating writable and executable memory without JIT restrictions. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Allow DYLD Environment Variables [4]_ | Allows app to uss dynamic linker environment variables to inject code. f you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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| Allow DYLD Environment Variables [4]_ | Allows app to uss dynamic linker environment variables to inject code. If you are using add-ons with dynamic or self-modifying native code, enable them according to the add-on documentation. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Disable Library Validation | Allows app to load arbitrary libraries and frameworks. Enabled it if you are using GDNative add-ons and ad-hoc signature, or want to support user-provided external add-ons. |
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| Disable Library Validation | Allows app to load arbitrary libraries and frameworks. Enable it if you are using GDExtension add-ons or ad-hoc signing, or want to support user-provided external add-ons. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| Audio Input | Enable if you need to use the microphone or other audio input sources, if it's enabled you should also provide usage message in the `privacy/microphone_usage_description` option. |
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+---------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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@@ -61,13 +61,11 @@ game in the default browser for testing.
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You can choose the **Export Type** to select which features will be available:
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- *Regular*: is the most compatible across browsers, will not support threads,
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nor GDNative.
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nor GDExtension.
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- *Threads*: will require the browser to support `SharedArrayBuffer
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<https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/SharedArrayBuffer>`__.
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See `Can I use SharedArrayBuffer <https://caniuse.com/sharedarraybuffer>`__
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for details.
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- *GDNative*: enables GDNative support but makes the binary bigger and slower
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to load.
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If you plan to use :ref:`VRAM compression <doc_import_images>` make sure that
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**Vram Texture Compression** is enabled for the targeted platforms (enabling
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@@ -147,15 +145,6 @@ across browsers is still limited.
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Browsers also require that the web page is served with specific
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`cross-origin isolation headers <https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Cross-Origin-Embedder-Policy>`__.
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GDNative
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~~~~~~~~
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As mentioned :ref:`above <doc_javascript_export_options>` GDNative is only
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available if the appropriate **Export Type** is set.
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The export will also copy the required GDNative ``.wasm`` files to the output
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folder (and must be uploaded to your server along with your game).
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Full screen and mouse capture
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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