From 36f4fb1cb6ecbafb6c6d3a0ee4e37d2b960b030c Mon Sep 17 00:00:00 2001 From: Matthew Date: Sat, 21 Oct 2023 22:31:10 -0400 Subject: [PATCH] Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo Fix missing word in particle flipbook documentation --- tutorials/2d/particle_systems_2d.rst | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/tutorials/2d/particle_systems_2d.rst b/tutorials/2d/particle_systems_2d.rst index 41c1440b7..f8d578756 100644 --- a/tutorials/2d/particle_systems_2d.rst +++ b/tutorials/2d/particle_systems_2d.rst @@ -388,9 +388,10 @@ To set up the particle flipbook for linear playback, set the **Speed Min** and * Setting up particle animation for playback during the particle's lifetime By default, looping is disabled. If the particle is done playing before its -lifetime ends, the particle will keep using the flipbook's frame (which may be -fully transparent depending on how the flipbook texture is designed). If looping -is enabled, the animation will loop back to the first frame and resume playing. +lifetime ends, the particle will keep using the flipbook's last frame (which may +be fully transparent depending on how the flipbook texture is designed). If +looping is enabled, the animation will loop back to the first frame and resume +playing. Depending on how many images your sprite sheet contains and for how long your particle is alive, the animation might not look smooth. The relationship between