Remove incorrect information on script templates

This commit is contained in:
skyace65
2024-03-02 12:47:36 -05:00
parent 3439a1966e
commit 36e3368771

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@@ -39,10 +39,6 @@ the Godot editor. Go to ``Editor > Open Editor Data/Settings Folder`` and it
will open a folder in your file browser, inside that folder is the
``script_templates`` folder.
If no ``script_templates`` is detected, Godot will create a default set of
built-in templates automatically, so this logic can be used to reset the default
templates in case you've accidentally overwritten them.
Project-defined templates
~~~~~~~~~~~~~~~~~~~~~~~~~