Fix invalid indentation in various files

This commit is contained in:
A Thousand Ships
2024-06-06 14:21:46 +02:00
parent 220f44fc47
commit 36e2351df2
18 changed files with 702 additions and 702 deletions

View File

@@ -151,40 +151,40 @@ use these as the base for creating other templates:
.. code-tab:: gdscript GDScript
# meta-description: Base template for Node with default Godot cycle methods
# meta-description: Base template for Node with default Godot cycle methods
extends _BASE_
extends _BASE_
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
.. code-tab:: csharp
// meta-description: Base template for Node with default Godot cycle methods
// meta-description: Base template for Node with default Godot cycle methods
using _BINDINGS_NAMESPACE_;
using System;
using _BINDINGS_NAMESPACE_;
using System;
public partial class _CLASS_ : _BASE_
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
public partial class _CLASS_ : _BASE_
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
The Godot editor provides a set of useful built-in node-specific templates, such as
``basic_movement`` for both :ref:`CharacterBody2D <class_CharacterBody2D>` and