Make more explicit there are noise_types. (#6802)

* Make more explicit there are noise_types.

It helped me to convert https://docs.godotengine.org/en/stable/classes/class_opensimplexnoise.html to know of types in this example.
This commit is contained in:
Clemens Tolboom
2023-02-24 15:09:02 +01:00
committed by GitHub
parent 0847b43a24
commit 36c87b3400

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@@ -445,6 +445,7 @@ terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports
func _ready():
randomize()
# Configure the FastNoiseLite instance.
_noise.noise_type = NoiseType.TYPE_SIMPLEX_SMOOTH
_noise.seed = randi()
_noise.fractal_octaves = 4
_noise.frequency = 1.0 / 20.0
@@ -462,6 +463,7 @@ terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports
{
GD.Randomize();
// Configure the FastNoiseLite instance.
_noise.NoiseType = NoiseTypeEnum.SimplexSmooth;
_noise.Seed = (int)GD.Randi();
_noise.FractalOctaves = 4;
_noise.Frequency = 1.0f / 20.0f;