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Make more explicit there are noise_types. (#6802)
* Make more explicit there are noise_types. It helped me to convert https://docs.godotengine.org/en/stable/classes/class_opensimplexnoise.html to know of types in this example.
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@@ -445,6 +445,7 @@ terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports
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func _ready():
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randomize()
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# Configure the FastNoiseLite instance.
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_noise.noise_type = NoiseType.TYPE_SIMPLEX_SMOOTH
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_noise.seed = randi()
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_noise.fractal_octaves = 4
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_noise.frequency = 1.0 / 20.0
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@@ -462,6 +463,7 @@ terrain. Godot provides :ref:`class_fastnoiselite` for this, which supports
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{
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GD.Randomize();
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// Configure the FastNoiseLite instance.
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_noise.NoiseType = NoiseTypeEnum.SimplexSmooth;
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_noise.Seed = (int)GD.Randi();
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_noise.FractalOctaves = 4;
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_noise.Frequency = 1.0f / 20.0f;
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