From 35c92cfd0e7e4b8285f38bd386d14d8c41f175ab Mon Sep 17 00:00:00 2001 From: Carlo Cabanilla Date: Thu, 6 Jul 2017 22:36:06 -0700 Subject: [PATCH] fix broken link to project organization --- learning/editor/unity_to_godot.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/learning/editor/unity_to_godot.rst b/learning/editor/unity_to_godot.rst index 11ff1dbca..f35e21e6b 100644 --- a/learning/editor/unity_to_godot.rst +++ b/learning/editor/unity_to_godot.rst @@ -126,7 +126,7 @@ We previously observed that there is no perfect solution to set a project archit However, we often observe a common architecture for Unity projects, which consists in having one Assets folder in the root directory, that contains various folders, one per type of asset: Audio, Graphics, Models, Materials, Scripts, Scenes, etc. -As described before, Godot scene system allows splitting scenes in smaller scenes. Since each scene and subscene is actually one scene file in the project, we recommend organizing your project a bit differently. This wiki provides a page for this: `Project Organization `_. +As described before, Godot scene system allows splitting scenes in smaller scenes. Since each scene and subscene is actually one scene file in the project, we recommend organizing your project a bit differently. This wiki provides a page for this: :ref:`doc_project_organization`. Where are my prefabs?