From 3463aeef998e82d4b71ac839dbee45ff1bfa4cc5 Mon Sep 17 00:00:00 2001 From: Matthew Date: Thu, 27 Jul 2023 22:16:08 -0400 Subject: [PATCH] Merge pull request #7739 from wlsnmrk/window-size-override Update 3.x project setting names for test window size to 4.x names --- tutorials/rendering/multiple_resolutions.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/rendering/multiple_resolutions.rst b/tutorials/rendering/multiple_resolutions.rst index 563f2a37a..f0ac14c52 100644 --- a/tutorials/rendering/multiple_resolutions.rst +++ b/tutorials/rendering/multiple_resolutions.rst @@ -291,7 +291,7 @@ Desktop game **Non-pixel art:** - Set the base window width to ``1920`` and window height to ``1080``. If you have a - display smaller than 1920×1080, set **Test Width** and **Test Height** to + display smaller than 1920×1080, set **Window Width Override** and **Window Height Override** to lower values to make the window smaller when the project starts. - Alternatively, if you're targeting high-end devices primarily, set the base window width to ``3840`` and window height to ``2160``.