mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Document StandardMaterial3D refraction limitations (#7301)
Co-authored-by: Clay John <claynjohn@gmail.com> Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
This commit is contained in:
@@ -185,7 +185,7 @@ Rendering
|
||||
- Parallax/relief mapping with automatic level of detail based on distance.
|
||||
- Detail mapping for the albedo and normal maps.
|
||||
- Sub-surface scattering and transmittance.
|
||||
- Refraction with support for material roughness (resulting in blurry refraction).
|
||||
- Screen-space refraction with support for material roughness (resulting in blurry refraction).
|
||||
- Proximity fade (soft particles) and distance fade.
|
||||
- Distance fade can use alpha blending or dithering to avoid going through
|
||||
the transparent pipeline.
|
||||
|
||||
Reference in New Issue
Block a user