Document StandardMaterial3D refraction limitations (#7301)

Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
This commit is contained in:
Hugo Locurcio
2023-05-08 16:03:43 +02:00
committed by GitHub
parent a4b1d7a5d8
commit 34350f8a12
2 changed files with 25 additions and 3 deletions

View File

@@ -185,7 +185,7 @@ Rendering
- Parallax/relief mapping with automatic level of detail based on distance.
- Detail mapping for the albedo and normal maps.
- Sub-surface scattering and transmittance.
- Refraction with support for material roughness (resulting in blurry refraction).
- Screen-space refraction with support for material roughness (resulting in blurry refraction).
- Proximity fade (soft particles) and distance fade.
- Distance fade can use alpha blending or dithering to avoid going through
the transparent pipeline.