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@@ -12,7 +12,16 @@ CompressedTexture3D
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**Inherits:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Texture with 3 dimensions, optionally compressed.
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Description
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-----------
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``CompressedTexture3D`` is the VRAM-compressed counterpart of :ref:`ImageTexture3D<class_ImageTexture3D>`. The file extension for ``CompressedTexture3D`` files is ``.ctex3d``. This file format is internal to Godot; it is created by importing other image formats with the import system.
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\ ``CompressedTexture3D`` uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
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See :ref:`Texture3D<class_Texture3D>` for a general description of 3D textures.
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Properties
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----------
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@@ -43,6 +52,8 @@ Property Descriptions
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| *Getter* | get_load_path() |
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+-----------+-----------------+
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The ``CompressedTexture3D``'s file path to a ``.ctex3d`` file.
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Method Descriptions
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-------------------
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@@ -50,6 +61,8 @@ Method Descriptions
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- :ref:`Error<enum_@GlobalScope_Error>` **load** **(** :ref:`String<class_String>` path **)**
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Loads the texture from the specified ``path``.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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