classref: Sync with current master branch (7d9923b2e)

This commit is contained in:
Rémi Verschelde
2022-11-17 21:03:53 +01:00
parent c2d9bd8436
commit 34089af20f
256 changed files with 8630 additions and 715 deletions

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@@ -12,7 +12,16 @@ CompressedTexture3D
**Inherits:** :ref:`Texture3D<class_Texture3D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Texture with 3 dimensions, optionally compressed.
Description
-----------
``CompressedTexture3D`` is the VRAM-compressed counterpart of :ref:`ImageTexture3D<class_ImageTexture3D>`. The file extension for ``CompressedTexture3D`` files is ``.ctex3d``. This file format is internal to Godot; it is created by importing other image formats with the import system.
\ ``CompressedTexture3D`` uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
See :ref:`Texture3D<class_Texture3D>` for a general description of 3D textures.
Properties
----------
@@ -43,6 +52,8 @@ Property Descriptions
| *Getter* | get_load_path() |
+-----------+-----------------+
The ``CompressedTexture3D``'s file path to a ``.ctex3d`` file.
Method Descriptions
-------------------
@@ -50,6 +61,8 @@ Method Descriptions
- :ref:`Error<enum_@GlobalScope_Error>` **load** **(** :ref:`String<class_String>` path **)**
Loads the texture from the specified ``path``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`