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@@ -23,6 +23,13 @@ Description
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Obstacles **don't** change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- :doc:`Using NavigationObstacles <../tutorials/navigation/navigation_using_navigationobstacles>`
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.. rst-class:: classref-reftable-group
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Properties
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