From 32bb9315e0621c7184211eee58fffb567f7dde05 Mon Sep 17 00:00:00 2001 From: Rodrigo Ceccato de Freitas Date: Sat, 12 Jun 2021 18:26:37 -0300 Subject: [PATCH] Fix small typo --- tutorials/networking/high_level_multiplayer.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index f2401a19e..c71c25f79 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -495,7 +495,7 @@ a dedicated server with no GPU available. See The bomberman example here is largely for illustrational purposes, and does not do anything on the host-side to handle the case where a peer uses a custom client - to cheat by for example refusing to to stun itself. In the current implementation + to cheat by for example refusing to stun itself. In the current implementation such cheating is perfectly possible because each client is the network master of its own player, and the network master of a player is the one which decides whether to call the I-was-stunned method (``stun``) on all of the other peers and itself.