Fix varying name in Your first spatial shader (#4031)

This commit is contained in:
CDWimmer
2020-09-18 11:53:12 +01:00
committed by GitHub
parent 1c4eab3f50
commit 3245853e78

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@@ -305,12 +305,12 @@ assign ``VERTEX.xz`` to ``tex_position``.
...
}
And now we can access ``vertex_position`` from the ``fragment()`` function.
And now we can access ``tex_position`` from the ``fragment()`` function.
.. code-block:: glsl
void fragment() {
NORMALMAP = texture(normalmap, vertex_position).xyz;
NORMALMAP = texture(normalmap, tex_position).xyz;
}
With the normals in place the light now reacts to the height of the mesh dynamically.