From 955666e8b45e388336cfd8295962ad40b7ab6ab9 Mon Sep 17 00:00:00 2001 From: Nathan Banks Date: Fri, 1 Mar 2019 15:51:23 -0500 Subject: [PATCH] Update custom_modules_in_cpp.rst Fixed a typo. --- development/cpp/custom_modules_in_cpp.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/development/cpp/custom_modules_in_cpp.rst b/development/cpp/custom_modules_in_cpp.rst index 7ba4cb67c..52c981492 100644 --- a/development/cpp/custom_modules_in_cpp.rst +++ b/development/cpp/custom_modules_in_cpp.rst @@ -249,7 +249,7 @@ of our new module as part of the Godot binary. This static approach is fine when we want to build a release version of our game given we want all the modules in a single binary. -However the trade-of is every single change means a full recompilation of the +However the trade-off is every single change means a full recompilation of the game. Even if SCons is able to detect and recompile only the file that have changed, finding such files and eventually linking the final binary is a long and costly part.