classref: Sync with current master branch

This commit is contained in:
Rémi Verschelde
2017-09-06 14:46:15 +02:00
parent 40cb5153bd
commit 30bc58bbda
76 changed files with 2513 additions and 2417 deletions

View File

@@ -18,37 +18,37 @@ Sprite frame library for AnimatedSprite.
Member Functions
----------------
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_animation<class_SpriteFrames_add_animation>` **(** :ref:`String<class_string>` anim **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_frame<class_SpriteFrames_add_frame>` **(** :ref:`String<class_string>` anim, :ref:`Texture<class_texture>` frame, :ref:`int<class_int>` atpos=null **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_SpriteFrames_clear>` **(** :ref:`String<class_string>` anim **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_all<class_SpriteFrames_clear_all>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_get_animation_loop>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_get_animation_speed>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_frame<class_SpriteFrames_get_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_get_frame_count>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_has_animation>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_animation<class_SpriteFrames_remove_animation>` **(** :ref:`String<class_string>` anim **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_frame<class_SpriteFrames_remove_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rename_animation<class_SpriteFrames_rename_animation>` **(** :ref:`String<class_string>` anim, :ref:`String<class_string>` newname **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animation_loop<class_SpriteFrames_set_animation_loop>` **(** :ref:`String<class_string>` anim, :ref:`bool<class_bool>` loop **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animation_speed<class_SpriteFrames_set_animation_speed>` **(** :ref:`String<class_string>` anim, :ref:`float<class_float>` speed **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_frame<class_SpriteFrames_set_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` txt **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_animation<class_SpriteFrames_add_animation>` **(** :ref:`String<class_string>` anim **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_frame<class_SpriteFrames_add_frame>` **(** :ref:`String<class_string>` anim, :ref:`Texture<class_texture>` frame, :ref:`int<class_int>` atpos=-1 **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_SpriteFrames_clear>` **(** :ref:`String<class_string>` anim **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_all<class_SpriteFrames_clear_all>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_get_animation_loop>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_get_animation_speed>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_frame<class_SpriteFrames_get_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_get_frame_count>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_has_animation>` **(** :ref:`String<class_string>` anim **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_animation<class_SpriteFrames_remove_animation>` **(** :ref:`String<class_string>` anim **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_frame<class_SpriteFrames_remove_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rename_animation<class_SpriteFrames_rename_animation>` **(** :ref:`String<class_string>` anim, :ref:`String<class_string>` newname **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animation_loop<class_SpriteFrames_set_animation_loop>` **(** :ref:`String<class_string>` anim, :ref:`bool<class_bool>` loop **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animation_speed<class_SpriteFrames_set_animation_speed>` **(** :ref:`String<class_string>` anim, :ref:`float<class_float>` speed **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_frame<class_SpriteFrames_set_frame>` **(** :ref:`String<class_string>` anim, :ref:`int<class_int>` idx, :ref:`Texture<class_texture>` txt **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
@@ -70,7 +70,7 @@ Member Function Description
.. _class_SpriteFrames_add_frame:
- void **add_frame** **(** :ref:`String<class_string>` anim, :ref:`Texture<class_texture>` frame, :ref:`int<class_int>` atpos=null **)**
- void **add_frame** **(** :ref:`String<class_string>` anim, :ref:`Texture<class_texture>` frame, :ref:`int<class_int>` atpos=-1 **)**
.. _class_SpriteFrames_clear: