diff --git a/getting_started/step_by_step/scripting_player_input.rst b/getting_started/step_by_step/scripting_player_input.rst index 69ca1752c..acd007726 100644 --- a/getting_started/step_by_step/scripting_player_input.rst +++ b/getting_started/step_by_step/scripting_player_input.rst @@ -102,7 +102,7 @@ velocity. Replace the line starting with ``var velocity`` with the code below. var velocity = Vector2.Zero; if (Input.IsActionPressed("ui_up")) { - velocity = Vector2.Up.Rotated(Rotation) * Speed; + velocity = Vector2.Up.Rotated(Rotation) * _speed; } We initialize the ``velocity`` with a value of ``Vector2.ZERO``, another