mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
classref: Sync with latest 4.0-dev
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
:github_url: hide
|
||||
|
||||
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
|
||||
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
|
||||
.. DO NOT EDIT THIS FILE, but the EditorDebuggerPlugin.xml source instead.
|
||||
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
||||
|
||||
@@ -16,11 +16,13 @@ A base class to implement debugger plugins.
|
||||
Description
|
||||
-----------
|
||||
|
||||
All debugger plugin scripts must extend ``EditorDebuggerPlugin``. It provides functions related to editor side of debugger.
|
||||
``EditorDebuggerPlugin`` provides functions related to the editor side of the debugger.
|
||||
|
||||
You don't need to instantiate this class. That is handled by the debugger itself. :ref:`Control<class_Control>` nodes can be added as child nodes to provide a GUI front-end for the plugin.
|
||||
You don't need to instantiate this class; that is automatically handled by the debugger. :ref:`Control<class_Control>` nodes can be added as child nodes to provide a GUI for the plugin.
|
||||
|
||||
Do not queue_free/reparent it's instance otherwise the instance becomes unusable.
|
||||
Do not free or reparent this node, otherwise it becomes unusable.
|
||||
|
||||
To use ``EditorDebuggerPlugin``, register it using the :ref:`EditorPlugin.add_debugger_plugin<class_EditorPlugin_method_add_debugger_plugin>` method first.
|
||||
|
||||
Methods
|
||||
-------
|
||||
|
||||
Reference in New Issue
Block a user