classref: Sync with latest 4.0-dev

This commit is contained in:
Rémi Verschelde
2021-11-15 12:28:38 +01:00
parent d6d97aaf5e
commit 30193215cf
829 changed files with 12891 additions and 7761 deletions

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@@ -1,6 +1,6 @@
:github_url: hide
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the EditorDebuggerPlugin.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
@@ -16,11 +16,13 @@ A base class to implement debugger plugins.
Description
-----------
All debugger plugin scripts must extend ``EditorDebuggerPlugin``. It provides functions related to editor side of debugger.
``EditorDebuggerPlugin`` provides functions related to the editor side of the debugger.
You don't need to instantiate this class. That is handled by the debugger itself. :ref:`Control<class_Control>` nodes can be added as child nodes to provide a GUI front-end for the plugin.
You don't need to instantiate this class; that is automatically handled by the debugger. :ref:`Control<class_Control>` nodes can be added as child nodes to provide a GUI for the plugin.
Do not queue_free/reparent it's instance otherwise the instance becomes unusable.
Do not free or reparent this node, otherwise it becomes unusable.
To use ``EditorDebuggerPlugin``, register it using the :ref:`EditorPlugin.add_debugger_plugin<class_EditorPlugin_method_add_debugger_plugin>` method first.
Methods
-------