classref: Sync with current 3.5 branch (fc32e06)

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Godot Organization
2023-09-20 12:07:07 +00:00
parent c03229cd9d
commit 2ff57f2967
704 changed files with 111452 additions and 56420 deletions

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@@ -14,47 +14,71 @@ VisualScriptFunctionState
A Visual Script node representing a function state.
.. rst-class:: classref-introduction-group
Description
-----------
``VisualScriptFunctionState`` is returned from :ref:`VisualScriptYield<class_VisualScriptYield>` and can be used to resume a paused function call.
**VisualScriptFunctionState** is returned from :ref:`VisualScriptYield<class_VisualScriptYield>` and can be used to resume a paused function call.
.. rst-class:: classref-reftable-group
Methods
-------
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`connect_to_signal<class_VisualScriptFunctionState_method_connect_to_signal>` **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid<class_VisualScriptFunctionState_method_is_valid>` **(** **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`resume<class_VisualScriptFunctionState_method_resume>` **(** :ref:`Array<class_Array>` args=null **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. table::
:widths: auto
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`connect_to_signal<class_VisualScriptFunctionState_method_connect_to_signal>` **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid<class_VisualScriptFunctionState_method_is_valid>` **(** **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`resume<class_VisualScriptFunctionState_method_resume>` **(** :ref:`Array<class_Array>` args=null **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_VisualScriptFunctionState_method_connect_to_signal:
- void **connect_to_signal** **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)**
.. rst-class:: classref-method
Connects this ``VisualScriptFunctionState`` to a signal in the given object to automatically resume when it's emitted.
void **connect_to_signal** **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)**
Connects this **VisualScriptFunctionState** to a signal in the given object to automatically resume when it's emitted.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptFunctionState_method_is_valid:
- :ref:`bool<class_bool>` **is_valid** **(** **)** |const|
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_valid** **(** **)** |const|
Returns whether the function state is valid.
.. rst-class:: classref-item-separator
----
.. _class_VisualScriptFunctionState_method_resume:
- :ref:`Variant<class_Variant>` **resume** **(** :ref:`Array<class_Array>` args=null **)**
.. rst-class:: classref-method
:ref:`Variant<class_Variant>` **resume** **(** :ref:`Array<class_Array>` args=null **)**
Resumes the function to run from the point it was yielded.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`