classref: Sync with current 3.5 branch (fc32e06)

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Godot Organization
2023-09-20 12:07:07 +00:00
parent c03229cd9d
commit 2ff57f2967
704 changed files with 111452 additions and 56420 deletions

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@@ -14,6 +14,8 @@ ARVRController
A spatial node representing a spatially-tracked controller.
.. rst-class:: classref-introduction-group
Description
-----------
@@ -23,78 +25,111 @@ Controllers are linked by their ID. You can create controller nodes before the c
The position of the controller node is automatically updated by the :ref:`ARVRServer<class_ARVRServer>`. This makes this node ideal to add child nodes to visualize the controller.
.. rst-class:: classref-introduction-group
Tutorials
---------
- :doc:`../tutorials/vr/index`
.. rst-class:: classref-reftable-group
Properties
----------
+---------------------------+-------------------------------------------------------------------+---------+
| :ref:`int<class_int>` | :ref:`controller_id<class_ARVRController_property_controller_id>` | ``1`` |
+---------------------------+-------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`rumble<class_ARVRController_property_rumble>` | ``0.0`` |
+---------------------------+-------------------------------------------------------------------+---------+
.. table::
:widths: auto
+---------------------------+-------------------------------------------------------------------+---------+
| :ref:`int<class_int>` | :ref:`controller_id<class_ARVRController_property_controller_id>` | ``1`` |
+---------------------------+-------------------------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`rumble<class_ARVRController_property_rumble>` | ``0.0`` |
+---------------------------+-------------------------------------------------------------------+---------+
.. rst-class:: classref-reftable-group
Methods
-------
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_controller_name<class_ARVRController_method_get_controller_name>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`TrackerHand<enum_ARVRPositionalTracker_TrackerHand>` | :ref:`get_hand<class_ARVRController_method_get_hand>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_is_active<class_ARVRController_method_get_is_active>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_joystick_axis<class_ARVRController_method_get_joystick_axis>` **(** :ref:`int<class_int>` axis **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_joystick_id<class_ARVRController_method_get_joystick_id>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`get_mesh<class_ARVRController_method_get_mesh>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`is_button_pressed<class_ARVRController_method_is_button_pressed>` **(** :ref:`int<class_int>` button **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
.. table::
:widths: auto
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_controller_name<class_ARVRController_method_get_controller_name>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`TrackerHand<enum_ARVRPositionalTracker_TrackerHand>` | :ref:`get_hand<class_ARVRController_method_get_hand>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_is_active<class_ARVRController_method_get_is_active>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_joystick_axis<class_ARVRController_method_get_joystick_axis>` **(** :ref:`int<class_int>` axis **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_joystick_id<class_ARVRController_method_get_joystick_id>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`get_mesh<class_ARVRController_method_get_mesh>` **(** **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`is_button_pressed<class_ARVRController_method_is_button_pressed>` **(** :ref:`int<class_int>` button **)** |const| |
+------------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_ARVRController_signal_button_pressed:
- **button_pressed** **(** :ref:`int<class_int>` button **)**
.. rst-class:: classref-signal
**button_pressed** **(** :ref:`int<class_int>` button **)**
Emitted when a button on this controller is pressed.
.. rst-class:: classref-item-separator
----
.. _class_ARVRController_signal_button_release:
- **button_release** **(** :ref:`int<class_int>` button **)**
.. rst-class:: classref-signal
**button_release** **(** :ref:`int<class_int>` button **)**
Emitted when a button on this controller is released.
.. rst-class:: classref-item-separator
----
.. _class_ARVRController_signal_mesh_updated:
- **mesh_updated** **(** :ref:`Mesh<class_Mesh>` mesh **)**
.. rst-class:: classref-signal
**mesh_updated** **(** :ref:`Mesh<class_Mesh>` mesh **)**
Emitted when the mesh associated with the controller changes or when one becomes available. Generally speaking this will be a static mesh after becoming available.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_ARVRController_property_controller_id:
- :ref:`int<class_int>` **controller_id**
.. rst-class:: classref-property
+-----------+--------------------------+
| *Default* | ``1`` |
+-----------+--------------------------+
| *Setter* | set_controller_id(value) |
+-----------+--------------------------+
| *Getter* | get_controller_id() |
+-----------+--------------------------+
:ref:`int<class_int>` **controller_id** = ``1``
.. rst-class:: classref-property-setget
- void **set_controller_id** **(** :ref:`int<class_int>` value **)**
- :ref:`int<class_int>` **get_controller_id** **(** **)**
The controller's ID.
@@ -104,81 +139,115 @@ For any other controller that the :ref:`ARVRServer<class_ARVRServer>` detects, w
When a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off.
.. rst-class:: classref-item-separator
----
.. _class_ARVRController_property_rumble:
- :ref:`float<class_float>` **rumble**
.. rst-class:: classref-property
+-----------+-------------------+
| *Default* | ``0.0`` |
+-----------+-------------------+
| *Setter* | set_rumble(value) |
+-----------+-------------------+
| *Getter* | get_rumble() |
+-----------+-------------------+
:ref:`float<class_float>` **rumble** = ``0.0``
.. rst-class:: classref-property-setget
- void **set_rumble** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_rumble** **(** **)**
The degree to which the controller vibrates. Ranges from ``0.0`` to ``1.0``. If changed, updates :ref:`ARVRPositionalTracker.rumble<class_ARVRPositionalTracker_property_rumble>` accordingly.
This is a useful property to animate if you want the controller to vibrate for a limited duration.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_ARVRController_method_get_controller_name:
- :ref:`String<class_String>` **get_controller_name** **(** **)** |const|
.. rst-class:: classref-method
:ref:`String<class_String>` **get_controller_name** **(** **)** |const|
If active, returns the name of the associated controller if provided by the AR/VR SDK used.
.. rst-class:: classref-item-separator
----
.. _class_ARVRController_method_get_hand:
- :ref:`TrackerHand<enum_ARVRPositionalTracker_TrackerHand>` **get_hand** **(** **)** |const|
.. rst-class:: classref-method
:ref:`TrackerHand<enum_ARVRPositionalTracker_TrackerHand>` **get_hand** **(** **)** |const|
Returns the hand holding this controller, if known. See :ref:`TrackerHand<enum_ARVRPositionalTracker_TrackerHand>`.
.. rst-class:: classref-item-separator
----
.. _class_ARVRController_method_get_is_active:
- :ref:`bool<class_bool>` **get_is_active** **(** **)** |const|
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_is_active** **(** **)** |const|
Returns ``true`` if the bound controller is active. ARVR systems attempt to track active controllers.
.. rst-class:: classref-item-separator
----
.. _class_ARVRController_method_get_joystick_axis:
- :ref:`float<class_float>` **get_joystick_axis** **(** :ref:`int<class_int>` axis **)** |const|
.. rst-class:: classref-method
:ref:`float<class_float>` **get_joystick_axis** **(** :ref:`int<class_int>` axis **)** |const|
Returns the value of the given axis for things like triggers, touchpads, etc. that are embedded into the controller.
.. rst-class:: classref-item-separator
----
.. _class_ARVRController_method_get_joystick_id:
- :ref:`int<class_int>` **get_joystick_id** **(** **)** |const|
.. rst-class:: classref-method
:ref:`int<class_int>` **get_joystick_id** **(** **)** |const|
Returns the ID of the joystick object bound to this. Every controller tracked by the :ref:`ARVRServer<class_ARVRServer>` that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry.
.. rst-class:: classref-item-separator
----
.. _class_ARVRController_method_get_mesh:
- :ref:`Mesh<class_Mesh>` **get_mesh** **(** **)** |const|
.. rst-class:: classref-method
:ref:`Mesh<class_Mesh>` **get_mesh** **(** **)** |const|
If provided by the :ref:`ARVRInterface<class_ARVRInterface>`, this returns a mesh associated with the controller. This can be used to visualize the controller.
.. rst-class:: classref-item-separator
----
.. _class_ARVRController_method_is_button_pressed:
- :ref:`int<class_int>` **is_button_pressed** **(** :ref:`int<class_int>` button **)** |const|
.. rst-class:: classref-method
:ref:`int<class_int>` **is_button_pressed** **(** :ref:`int<class_int>` button **)** |const|
Returns ``true`` if the button at index ``button`` is pressed. See :ref:`JoystickList<enum_@GlobalScope_JoystickList>`, in particular the ``JOY_VR_*`` constants.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`