diff --git a/community/contributing/bug_triage_guidelines.rst b/community/contributing/bug_triage_guidelines.rst index 57ed50947..33a8a33cf 100644 --- a/community/contributing/bug_triage_guidelines.rst +++ b/community/contributing/bug_triage_guidelines.rst @@ -106,22 +106,25 @@ feature request, or one that is not precise enough to be worked on. - *2D*: relates to 2D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *3D*. - *3D*: relates to 3D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *2D*. +- *Animation*: relates to the Animation system, editors and importers. - *Assetlib*: relates to issues with the asset library. - *Audio*: relates to the audio features (low and high level). - *Buildsystem*: relates to building issues, either linked to the SCons buildsystem or to compiler peculiarities. - *Codestyle*: relates to the programming style used within the codebase. -- *Core*: anything related to the core engine. It might be further - split later on as it's a pretty big topic. +- *Core*: anything related to the core engine. Specific topics are split off seperately as they crop up. +- *Dotnet*: relates to the C# / Dotnet bindings. - *Editor*: relates to issues in the editor (mainly UI). -- *GDNative*: relates to the GDNative module. +- *Export*: relates to the export system and templates. +- *GDExtension*: relates to the GDExtension system for native extensions. - *GDScript*: relates to GDScript. - *GUI*: relates to GUI (Control) nodes. - *Import*: relates to the resource import system. - *Input*: relates to input system. -- *Mono*: relates to the C# / Mono bindings. - *Navigation*: relates to the navigation system (including A* and navmeshes). -- *Network*: relates to networking. +- *Network*: relates to (lot-level) networking. +- *Multiplayer*: relates to multiplayer (high-level networking) systems. +- *Particles*: particles, particle systems and their editors. - *Physics*: relates to the physics engine (2D/3D). - *Plugin*: relates to problems encountered while writing plugins. - *Porting*: relates to some specific platforms or exporting projects.