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Link to Pseudolocalization page in Internationalizing games
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@@ -241,11 +241,12 @@ dynamically adjusting control sizes may help.
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options available in :ref:`Label <class_Label>`.
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options available in :ref:`Label <class_Label>`.
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To check whether your UI can accommodate translations with longer strings than
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To check whether your UI can accommodate translations with longer strings than
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the original, you can enable *pseudolocalization* in the advanced Project
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the original, you can enable :ref:`pseudolocalization <doc_pseudolocalization>`
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Settings. This will replace all your localizable strings with longer versions of
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in the advanced Project Settings. This will replace all your localizable strings
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themselves, while also replacing some characters in the original strings with
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with longer versions of themselves, while also replacing some characters in the
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accented versions (while still being readable). Placeholders are kept as-is,
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original strings with accented versions (while still being readable).
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so that they keep working when pseudolocalization is enabled.
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Placeholders are kept as-is, so that they keep working when pseudolocalization
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is enabled.
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For example, the string ``Hello world, this is %s!`` becomes
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For example, the string ``Hello world, this is %s!`` becomes
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``[Ĥéłłô ŵôŕłd́, ŧh̀íš íš %s!]`` when pseudolocalization is enabled.
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``[Ĥéłłô ŵôŕłd́, ŧh̀íš íš %s!]`` when pseudolocalization is enabled.
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