De-headline the Inherits and Category fields

Also escape _ and * characters in e.g. "TYPE_*" description content.
This commit is contained in:
Rémi Verschelde
2016-02-07 16:03:42 +01:00
parent ca6cb54cdb
commit 2f06d055e3
361 changed files with 764 additions and 2530 deletions

View File

@@ -3,14 +3,9 @@
TileMap
=======
Inherits: :ref:`Node2D<class_node2d>`
-------------------------------------
**Inherits:** :ref:`Node2D<class_node2d>`
Category: Core
--------------
Brief Description
-----------------
**Category:** Core
Node for 2D tile-based games.
@@ -147,7 +142,7 @@ Return the current tileset.
- void **set_mode** **(** :ref:`int<class_int>` mode **)**
Set the orientation mode as square, isometric or custom (use MODE_* constants as argument).
Set the orientation mode as square, isometric or custom (use MODE\_\* constants as argument).
.. _class_TileMap_get_mode:
@@ -159,7 +154,7 @@ Return the orientation mode.
- void **set_half_offset** **(** :ref:`int<class_int>` half_offset **)**
Set an half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument).
Set an half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET\_\* constants as argument).
Half offset sets every other tile off by a half tile size in the specified direction.
@@ -211,7 +206,7 @@ Return the quadrant size.
- void **set_tile_origin** **(** :ref:`int<class_int>` origin **)**
Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument).
Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN\_\* constants as argument).
.. _class_TileMap_get_tile_origin: