diff --git a/tutorials/scripting/cpp/gdextension_cpp_example.rst b/tutorials/scripting/cpp/gdextension_cpp_example.rst index 44652465b..30de3aad8 100644 --- a/tutorials/scripting/cpp/gdextension_cpp_example.rst +++ b/tutorials/scripting/cpp/gdextension_cpp_example.rst @@ -12,7 +12,7 @@ If you decide to work with it, here's what to expect your workflow to look like: * Create a new godot-cpp project (from the `template `__, or from scratch, as explained below). * Develop your code with your :ref:`favorite IDE ` locally. * Build and test your code with the earliest compatible Godot version. -* Create builds for all platforms you want to support (e.g. using `GitHub Actions `__). +* Create builds for all platforms you want to support (e.g. using `GitHub Actions `__). * Optional: Publish on the `Godot Asset Library `__. Example project