diff --git a/tutorials/3d/fps_tutorial/part_one.rst b/tutorials/3d/fps_tutorial/part_one.rst index 31fbd2456..ccb7849bf 100644 --- a/tutorials/3d/fps_tutorial/part_one.rst +++ b/tutorials/3d/fps_tutorial/part_one.rst @@ -543,7 +543,7 @@ First we need a few more global variables in our player script: const MAX_SPRINT_SPEED = 30 const SPRINT_ACCEL = 18 - var is_spriting = false + var is_sprinting = false var flashlight @@ -570,9 +570,9 @@ Now we need to change some of the code in ``process_input``. Add the following s # ---------------------------------- # Sprinting if Input.is_action_pressed("movement_sprint"): - is_spriting = true + is_sprinting = true else: - is_spriting = false + is_sprinting = false # ---------------------------------- # ---------------------------------- @@ -599,7 +599,7 @@ Now we just need to change a couple things in ``process_movement``. First, repla :: - if is_spriting: + if is_sprinting: target *= MAX_SPRINT_SPEED else: target *= MAX_SPEED @@ -611,7 +611,7 @@ Now all that's left is changing the accleration when sprinting. Change ``accel = :: - if is_spriting: + if is_sprinting: accel = SPRINT_ACCEL else: accel = ACCEL