Fix typos with codespell

This commit is contained in:
Poommetee Ketson
2018-03-29 12:38:45 +07:00
parent 45cf4bcb5e
commit 2cf560bc8a
7 changed files with 10 additions and 10 deletions

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@@ -208,7 +208,7 @@ This adds simple walking support by pressing left and right:
else:
velocity.x = 0
# We don't need to multiply velocity by delta becuase MoveAndSlide already takes delta time into account.
# We don't need to multiply velocity by delta because MoveAndSlide already takes delta time into account.
# The second parameter of move_and_slide is the normal pointing up.
# In the case of a 2d platformer, in Godot upward is negative y, which translates to -1 as a normal.