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Fix typos with codespell
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@@ -208,7 +208,7 @@ This adds simple walking support by pressing left and right:
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else:
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velocity.x = 0
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# We don't need to multiply velocity by delta becuase MoveAndSlide already takes delta time into account.
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# We don't need to multiply velocity by delta because MoveAndSlide already takes delta time into account.
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# The second parameter of move_and_slide is the normal pointing up.
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# In the case of a 2d platformer, in Godot upward is negative y, which translates to -1 as a normal.
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