classref: Sync with current master branch (5ee9831)

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Godot Organization
2023-11-04 03:19:04 +00:00
parent 5110c2dda8
commit 2bba3c85dd
21 changed files with 135 additions and 71 deletions

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@@ -152,6 +152,8 @@ If ``true``, the resource is duplicated for each instance of all scenes using it
An optional name for this resource. When defined, its value is displayed to represent the resource in the Inspector dock. For built-in scripts, the name is displayed as part of the tab name in the script editor.
\ **Note:** Some resource formats do not support resource names. You can still set the name in the editor or via code, but it will be lost when the resource is reloaded. For example, only built-in scripts can have a resource name, while scripts stored in separate files cannot.
.. rst-class:: classref-item-separator
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