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Sync classref with current source
Changes order of brief/long descriptions and removes category as per godotengine/godot#35132.
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@@ -11,13 +11,13 @@ VisualScriptCustomNode
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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A scripted Visual Script node.
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Description
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-----------
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A custom Visual Script node which can be scripted in powerful ways.
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Methods
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-------
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@@ -97,11 +97,6 @@ This is used by :ref:`VisualScriptCondition<class_VisualScriptCondition>` to red
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Using this requires you to have at least one working memory slot, which is used for the :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`.
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Description
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-----------
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A custom Visual Script node which can be scripted in powerful ways.
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Method Descriptions
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-------------------
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