Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions

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@@ -11,13 +11,13 @@ VisualScriptCustomNode
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A scripted Visual Script node.
Description
-----------
A custom Visual Script node which can be scripted in powerful ways.
Methods
-------
@@ -97,11 +97,6 @@ This is used by :ref:`VisualScriptCondition<class_VisualScriptCondition>` to red
Using this requires you to have at least one working memory slot, which is used for the :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`.
Description
-----------
A custom Visual Script node which can be scripted in powerful ways.
Method Descriptions
-------------------