Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions

View File

@@ -11,13 +11,20 @@ Theme
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Theme for controls.
Description
-----------
A theme for skinning controls. Controls can be skinned individually, but for complex applications, it's more practical to just create a global theme that defines everything. This theme can be applied to any :ref:`Control<class_Control>`; the Control and its children will automatically use it.
Theme resources can alternatively be loaded by writing them in a ``.theme`` file, see the documentation for more information.
Tutorials
---------
- :doc:`../tutorials/gui/gui_skinning`
Properties
----------
@@ -90,18 +97,6 @@ Methods
| void | :ref:`set_stylebox<class_Theme_method_set_stylebox>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` type, :ref:`StyleBox<class_StyleBox>` texture **)** |
+-----------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
A theme for skinning controls. Controls can be skinned individually, but for complex applications, it's more practical to just create a global theme that defines everything. This theme can be applied to any :ref:`Control<class_Control>`; the Control and its children will automatically use it.
Theme resources can alternatively be loaded by writing them in a ``.theme`` file, see the documentation for more information.
Tutorials
---------
- :doc:`../tutorials/gui/gui_skinning`
Property Descriptions
---------------------