Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions

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@@ -13,13 +13,13 @@ PacketPeer
**Inherited By:** :ref:`NetworkedMultiplayerPeer<class_NetworkedMultiplayerPeer>`, :ref:`PacketPeerGDNative<class_PacketPeerGDNative>`, :ref:`PacketPeerStream<class_PacketPeerStream>`, :ref:`PacketPeerUDP<class_PacketPeerUDP>`, :ref:`WebRTCDataChannel<class_WebRTCDataChannel>`, :ref:`WebSocketPeer<class_WebSocketPeer>`
**Category:** Core
Brief Description
-----------------
Abstraction and base class for packet-based protocols.
Description
-----------
PacketPeer is an abstraction and base class for packet-based protocols (such as UDP). It provides an API for sending and receiving packets both as raw data or variables. This makes it easy to transfer data over a protocol, without having to encode data as low-level bytes or having to worry about network ordering.
Properties
----------
@@ -44,11 +44,6 @@ Methods
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`put_var<class_PacketPeer_method_put_var>` **(** :ref:`Variant<class_Variant>` var, :ref:`bool<class_bool>` full_objects=false **)** |
+-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
PacketPeer is an abstraction and base class for packet-based protocols (such as UDP). It provides an API for sending and receiving packets both as raw data or variables. This makes it easy to transfer data over a protocol, without having to encode data as low-level bytes or having to worry about network ordering.
Property Descriptions
---------------------