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Sync classref with current source
Changes order of brief/long descriptions and removes category as per godotengine/godot#35132.
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@@ -11,13 +11,18 @@ MeshInstance2D
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Node used for displaying a :ref:`Mesh<class_Mesh>` in 2D.
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Description
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-----------
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Node used for displaying a :ref:`Mesh<class_Mesh>` in 2D. Can be constructed from an existing :ref:`Sprite<class_Sprite>` use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
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Tutorials
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---------
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- :doc:`../tutorials/2d/2d_meshes`
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Properties
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----------
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@@ -36,16 +41,6 @@ Signals
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- **texture_changed** **(** **)**
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Description
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-----------
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Node used for displaying a :ref:`Mesh<class_Mesh>` in 2D. Can be constructed from an existing :ref:`Sprite<class_Sprite>` use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
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Tutorials
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---------
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- :doc:`../tutorials/2d/2d_meshes`
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Property Descriptions
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---------------------
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