Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions

View File

@@ -13,13 +13,13 @@ MeshInstance
**Inherited By:** :ref:`SoftBody<class_SoftBody>`
**Category:** Core
Brief Description
-----------------
Node that instances meshes into a scenario.
Description
-----------
MeshInstance is a node that takes a :ref:`Mesh<class_Mesh>` resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single :ref:`Mesh<class_Mesh>` in many places. This allows to reuse geometry and save on resources. When a :ref:`Mesh<class_Mesh>` has to be instanced more than thousands of times at close proximity, consider using a :ref:`MultiMesh<class_MultiMesh>` in a :ref:`MultiMeshInstance<class_MultiMeshInstance>` instead.
Properties
----------
@@ -48,11 +48,6 @@ Methods
| void | :ref:`set_surface_material<class_MeshInstance_method_set_surface_material>` **(** :ref:`int<class_int>` surface, :ref:`Material<class_Material>` material **)** |
+---------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
MeshInstance is a node that takes a :ref:`Mesh<class_Mesh>` resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single :ref:`Mesh<class_Mesh>` in many places. This allows to reuse geometry and save on resources. When a :ref:`Mesh<class_Mesh>` has to be instanced more than thousands of times at close proximity, consider using a :ref:`MultiMesh<class_MultiMesh>` in a :ref:`MultiMeshInstance<class_MultiMeshInstance>` instead.
Property Descriptions
---------------------