Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions

View File

@@ -11,26 +11,8 @@ EditorScript
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Base script that can be used to add extension functions to the editor.
Methods
-------
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`_run<class_EditorScript_method__run>` **(** **)** virtual |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`add_root_node<class_EditorScript_method_add_root_node>` **(** :ref:`Node<class_Node>` node **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorScript_method_get_editor_interface>` **(** **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_scene<class_EditorScript_method_get_scene>` **(** **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
Description
-----------
@@ -50,6 +32,19 @@ Scripts extending this class and implementing its :ref:`_run<class_EditorScript_
**Note:** The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot **Output** dock.
Methods
-------
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`_run<class_EditorScript_method__run>` **(** **)** virtual |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`add_root_node<class_EditorScript_method_add_root_node>` **(** :ref:`Node<class_Node>` node **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorScript_method_get_editor_interface>` **(** **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_scene<class_EditorScript_method_get_scene>` **(** **)** |
+-----------------------------------------------+--------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------