Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions

View File

@@ -11,13 +11,13 @@ BackBufferCopy
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the ``texture(SCREEN_TEXTURE, ...)`` function.
Description
-----------
Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use the ``texture(SCREEN_TEXTURE, ...)`` function in your shader scripts to access the buffer.
Properties
----------
@@ -46,11 +46,6 @@ enum **CopyMode**:
- **COPY_MODE_VIEWPORT** = **2** --- BackBufferCopy buffers the entire screen.
Description
-----------
Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use the ``texture(SCREEN_TEXTURE, ...)`` function in your shader scripts to access the buffer.
Property Descriptions
---------------------