Sync classref with current source

Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
This commit is contained in:
Rémi Verschelde
2020-01-15 00:51:47 +01:00
parent 251518c54d
commit 2b4319bc29
654 changed files with 5953 additions and 8315 deletions

View File

@@ -11,13 +11,18 @@ AudioStreamPlayer
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Plays back audio non-positionally.
Description
-----------
Plays an audio stream non-positionally.
Tutorials
---------
- :doc:`../tutorials/audio/audio_streams`
Properties
----------
@@ -82,16 +87,6 @@ enum **MixTarget**:
- **MIX_TARGET_CENTER** = **2** --- The audio will be played on the second channel, which is usually the center.
Description
-----------
Plays an audio stream non-positionally.
Tutorials
---------
- :doc:`../tutorials/audio/audio_streams`
Property Descriptions
---------------------
@@ -199,6 +194,8 @@ The :ref:`AudioStream<class_AudioStream>` object to be played.
| *Getter* | get_stream_paused() |
+-----------+--------------------------+
If ``true``, the playback is paused. You can resume it by setting ``stream_paused`` to ``false``.
----
.. _class_AudioStreamPlayer_property_volume_db:
@@ -230,6 +227,8 @@ Returns the position in the :ref:`AudioStream<class_AudioStream>` in seconds.
- :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
Returns the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object associated with this ``AudioStreamPlayer``.
----
.. _class_AudioStreamPlayer_method_play: